Glossy Blocks
In the worksv1.0.0

Slide. Undo. Smile.

Drag glossy toy blocks out through the doors of their colour. Undo is free, there are no time limits on regular levels, and 600 levels plus a 120-level Master track are checked solvable.

coming soon toApp Storecoming soon toGoogle Play

Coming soon to the App Store and Google Play.

A Glossy Blocks board with a bomb counting down its moves, a padlocked door and a key block, with the free Undo button below

what it does

Undo is free. Always.

The Undo button sits under every board and costs nothing. Use up to the shown number of undos and you can still earn 3 stars; use more and the level tops out at 2. Try an idea, take it back, try another.

No time limits on regular levels

Every level has a move limit, and the counter always shows how many moves you have left. Run out and you can buy extra moves (for coins, or an optional ad) or simply retry. Only a few Rush levels race a countdown.

Shapes that must fit

Long bars and chunky L, T and S shapes only pass a door as wide as their side, and big five-cell shapes are hard to park, so plan where they go. Arrow blocks slide just one way.

Arches with a twist

Colour-cycling arches take their colour, then switch to the next one, so choose who goes first. Rainbow arches with a capacity take any colour a couple of times, then close. Shrinking arches get narrower every time.

Bombs and layered blocks

A bomb's number is how many moves you have to get it out; at 0 the level is lost. Layered blocks leave their outer colour at a matching door, then show the next colour underneath.

600 levels, plus Master

Thirty chapters, then a 120-level Master track for experts, all fixing up a toy workshop room by room: the Paint Bench, Wood Shop, Train Set, Doll House and Robot Lab. Every level is solver-checked.

screens

A board with a colour-cycling arch that switches to the next colour, next to L-shaped and square toy blocksA board with a rainbow arch marked x3 that accepts several blocks, beside orange, purple and green blocksA crowded late-game board of coloured bars and shapes around the edge of a wooden tray, with Hint, Hammer and Shrink boosters

Music & sound credits

The music and sound effects in this game come from these sources, used under their licences.

Music

Music: もみじば (Momijiba) — MOMIZizm MUSiC https://music.storyinvention.com/en/

Tracks

Sound effects

Sound effects: Kenney (www.kenney.nl) — Impact Sounds, Casino Audio, RPG Audio, UI Audio, Music Jingles; CC0 1.0

Honest about ads

Full-screen ads only after a win — never during a level, never before your 9th completed level, at most once every three wins. The banner lives on the home and map screens only, and reward videos are always optional. A one-time Remove Ads purchase turns the banner and full-screen ads off for good.